I have spent the last few days doing Unity tutorials. I’m trying to do some annoying things with Unity’s RayCast that may or may not be possible. I’m trying to make a simple laser reflection game. A RayCast is emitted from a light source area and then when it hits another object it draws a line using LineRenderer to reflect from that object. Ideally, it should continue reflecting along objects that you can turn until it touches an end point.
I found a tutorial online that makes the RayCasts reflect on a set number of objects and then draws one long lineRenderer. This isn’t quite what I want, as I need to be able to adjust the number of reflections differently and I will need to use separate LineRenderers probably, but it’s a start. I am working towards getting the separate LineRenderers working, and then I’ll try and fit them into a loop of some sort. We’ll see.
I’m working at prototyping The Ceresian in Twine. I’m a huge fan of Twine for this purpose because it lets me design the various points systems while I write the game. I need to implement the morale points system into what I have finished so far, but the rest are in.
- Personality Friendly
- Personality Hostile
- Personality Professional
- Friendship Points for each character
Twine doesn’t let me design the puzzles that will be included, but I can work on those later. I have ideas in mind for several of them. I have written up a list of the assets I’ll need for the scenes I have written. I’m going to go through Andrew’s Unity assets later to see if there’s anything I can use.
If I have time, I’d like to write some jQuery scripts for Twine that I could share out. I’d like to make some scripts that allow developers to make non-linear web comics. I’d need:
- speech bubbles
- character creator
Anyways, things to think about.