Things were a bit slow this weekend. My allergies have been especially bad, keeping me from being as productive as I’d like.
I have movement mostly good now. There are some glitches when moving backwards at particular angles, but I think I can smooth those out. I suspect that the idle animation is moving the root bone which is moving the collider in such a way that it slips through the mesh when it transitions from one animation to the other.
I have started building environment stuff, as well, although it’s still rather bare. I’d like to have some panels and cables and things in there, and I’m not sure what I’m doing with the tank, yet. I set up all sorts of fancy particle effects, too, but they aren’t working because of course not.