I have finished my first Twine style and it’s shared on the sidebar menu. I am working on my next one. I have worked out all of the kinks I can find. I’ve noticed some weird characters showing up in the demo, but this is due to my browser not displaying certain characters properly when exporting Twine code, so it should effect anyone else using the files.
I’m enjoying this project both because I’m quite fond of Twine, and because I like the challenge of trying to dive into and customize existing designs with minimal instruction.
On to the next one!
I worked on some comic stuff yesterday and now I’m back to Unity. I spent a good chunk of time this evening rearranging hair things so that I could add a new hair with a curly texture. Adding another hair mesh doesn’t take much effort (except for the modelling part). It just needs to be added to the arrays on the customization and playable character models. And a button needs to be added. I didn’t want to have to make a whole new hair texture, since I’m sticking to using one and just tinting it, but I wanted curly hair so I had to adjust some UV’s to fit it into the current image.
I am still focusing on UI work. I have written a few small scripts to change outline colours and button text on hover and selection. This was a bit tricky, because Unity’s current UI is still relatively new, and it took some digging to figure out how to script rollover events for the latest buttons. I’d like to get back to making the actual game tomorrow, so I’ll probably do what I can to finish up the UI tonight/tomorrow morning and then I’ll try to set up the first playable scene with a proper environment and conversation.
I’m working at prototyping The Ceresian in Twine. I’m a huge fan of Twine for this purpose because it lets me design the various points systems while I write the game. I need to implement the morale points system into what I have finished so far, but the rest are in.
- Personality Friendly
- Personality Hostile
- Personality Professional
- Friendship Points for each character
Twine doesn’t let me design the puzzles that will be included, but I can work on those later. I have ideas in mind for several of them. I have written up a list of the assets I’ll need for the scenes I have written. I’m going to go through Andrew’s Unity assets later to see if there’s anything I can use.
If I have time, I’d like to write some jQuery scripts for Twine that I could share out. I’d like to make some scripts that allow developers to make non-linear web comics. I’d need:
- speech bubbles
- character creator
Anyways, things to think about.