I have finished my first Twine style and it’s shared on the sidebar menu. I am working on my next one. I have worked out all of the kinks I can find. I’ve noticed some weird characters showing up in the demo, but this is due to my browser not displaying certain characters properly when exporting Twine code, so it should effect anyone else using the files.
I’m enjoying this project both because I’m quite fond of Twine, and because I like the challenge of trying to dive into and customize existing designs with minimal instruction.
On to the next one!
I have a few errands I’m supposed to be running at the moment, so naturally I’m doing Twine fiddling. I decided to use a mutator observer to apply randomized paints to the passages. I have this one mostly finished, there’s just a few kinks left.
I noticed that the fonts in the save menu are missing some characters? Or something? I will investigate as soon as I have gone to the store, washed the dishes, walked the dog, and cleaned the apartment.
I’m working at prototyping The Ceresian in Twine. I’m a huge fan of Twine for this purpose because it lets me design the various points systems while I write the game. I need to implement the morale points system into what I have finished so far, but the rest are in.
- Personality Friendly
- Personality Hostile
- Personality Professional
- Friendship Points for each character
Twine doesn’t let me design the puzzles that will be included, but I can work on those later. I have ideas in mind for several of them. I have written up a list of the assets I’ll need for the scenes I have written. I’m going to go through Andrew’s Unity assets later to see if there’s anything I can use.
If I have time, I’d like to write some jQuery scripts for Twine that I could share out. I’d like to make some scripts that allow developers to make non-linear web comics. I’d need:
- speech bubbles
- character creator
Anyways, things to think about.